![]() ![]() ![]() ![]() Additionally, as with other middleware packages, the Unreal Engine also provides various tools to assist with content creation, both for designers and artists. A great deal of the gameplay code is written in UnrealScript, a proprietary scripting language, and as such large parts of the gameplay can be modified without delving deep into the engine internals. Its core is written in C++, giving the engine a high degree of portability, supporting a multitude of platforms including Microsoft Windows, Linux, Mac OS and Mac OS X on personal computers and many video game consoles including the Dreamcast, Xbox, Xbox 360, PlayStation 2, PlayStation 3, and Wii. Although primarily developed for first-person shooters, it has been successfully utilized in a variety of genres, including 3rd-person stealth, fighting games, platformers and MMORPG. First illustrated in the 1998 first-person shooter game Unreal, this game engine has been the basis of many games ever since. ![]()
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